Carry out early testing with peers
Early feedback uncovers usability issues and blind spots before major development stages, saving time and improving design accuracy.
Explored and leveraged the potential of Virtual Reality (VR) technology as a scalable solution for experiential learning in technical education.
UI/UX Designer, Developer
Nov 2024 - Jul 2025 (spanning idea exploration, concept validation, and prototype development)
Figma, Blender, Unity, Meta Horizon
1. Validated as an effective VR learning tool for PC assembly through 5-user UAT (students, hardware specialist, and research assistant).
2. Improved the overall understanding and confidence of users in identifying PC components and assembly steps.
3. Delivered realistic, hands-on practice to strengthen repeatable skill building.
The problems were observed through real-life experiences during a PC building workshop where I served as a technical assistant trainee. To further validate the problems, I conducted interviews with technical experts. Here are the recurring issues identified in the current educational setting:
The target audience for the VR-based PC Building Simulator includes Novice Users and Technology Enthusiasts who are eager to learn PC assembly through an immersive and interactive experience.
See how my thought process shapes ideas into immersive, user-centered experiences through usable designs.
Early feedback uncovers usability issues and blind spots before major development stages, saving time and improving design accuracy.
I assumed users already knew PC basics; testing revealed gaps that even immersive onboarding had to address.
Step-by-step prompts and visual cues reduce failure rates and help novices progress with confidence.